Ragdoll wizard is actually a legacy tool that is still there for a few compatibility reasons. The vision for the future is that we'll be able to generate the full physics skeleton from the animation data we already have (i.e. Avatar). In the meantime, while the mentioned generation isn't in place yet -- please use a chain of ConfigurableJoints with Rigidbodies. It's advisable to stick away from CharacterJoint also, since it's basically the same D6 joint from PhysX but just restricted in many different ways functionality-wise. Anthony.
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